This cartoon illustration of two people on a train, trying to keep their balance, shows a side of life that we don’t often see. It’s not the most perfect representation, but it shows how even the smallest actions can have a huge impact on the course of your life. In this case, the two people are trying to keep their balance on a train while a third person in the background is trying to figure out what they’re trying to do.
I wonder if this has to do with the fact that we’re seeing a cartoon illustration of two people on a train. The train is a common representation of time-loop, but this specific illustration also illustrates how small the impact on one person can be. This is similar to the second illustration of a person on a train, except instead of one person in the background, there are two people.
The train is a common representation of time-loop, but this specific illustration also illustrates how small the impact on one person can be.
This is the most recent development in the “real-time” story we’re working on, and is a direct result of the last piece of the puzzle in the “time-loop” puzzle. If you’re familiar with the story you’ll understand why this is a perfect thing to showcase.
The last piece of the puzzle in the time-loop puzzle is a person who can’t remember what he did to cause his time-loop to begin. The only way to get to that part is to stop him from continuing, so that he can return to the beginning. Once we’ve gotten him to the beginning, we’ll be able to take him all the way back to the beginning, and thus make it impossible for him to be the cause of a time-loop.
It’s about five years ago that we met so the story goes on. We went to a party one night and had a drink in the party hall. The party was held by a guy called Ray, and he was wearing a helmet and glasses in a headband. The guy talked about the time he was supposed to go to the party until he was too late. Ray said, “You’re probably gonna want to have an extra drink, so that’s what I’m doing.
This is all true and not a particularly subtle example of how the time-loop concept works. If you can remember the past, sometimes you can remember the present too, no problem. If you can remember the past but you can’t remember the present (as is the case with Ray), then you can be sure that you are stuck in the past.
The time-loop concept is pretty much universal in the sense that the past and present are just different timelines, but we have several types of time-loops. “Real-time” time-loops are where you’re stuck in one moment in time. “Interactive” time-loops can be very similar to real-time time-loops. You can’t move or do anything because you’ve been in the same place since you were five.
A real-time time-loop is actually pretty similar to a story-based time-loop. You can move around a lot in a real-time time-loop but you couldnt move or do anything since you were born. An interactive time-loop actually looks like a video game, with a time marker that tells you how long youve been stuck in the same place.
The thing about interactive time-loops is that you can move around and do things, but you cant really do anything. You can’t do anything like, you don’t know why you were born, you don’t know if you’re going to be a good person or a bad person, etc etc.